[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED (2024)

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SKILL SHEET

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[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED (1)

The Rules For Skill Sheets

Grand Master : This is a new level only available to those of 0-3 to 0-1 tier levels. This is a level to set apart the Masters from the truly Extreme Perfectionist of their skill traits. If you intend to have a Grand Master, it needs to be HIGHLY related to a characters skill. For example, Shadin Yuudeshi is a Grand Master in both his General Speed and Hoho because he's trained so much in that one area. Another example of this would be Kenpachi Zaraki or Radioactive having their Grand Masters in Strength for obvious reasons. Do keep in mind, however, there can only be up to two Grand Master's in general for your characters application. We MAY allow three depending on the circ*mstance, but it, just like Grand Masters in general, needs to be HIGHLY related.Tier 0: In each section 0 tier is only allowed one master; however, there can be exceptions where they have two. If someone has more then this in each section, they are grounds for removal or transfer of that skill somewhere else. Apart from that, a 0 tier can have three advanced.

Tier 1: 1 tier is allowed two advanced. Though, in some cases and special circ*mstances, certain 1 tiers have been allowed some masters in their application. Along with that, the rest of their sheet may be adept or beginner.Tier 2: Normally 2 Tier is allowed 1 Advanced with two Adept's. It will not be uncommon, however, to see a few 2 tiers here or there with two advanced in one section depending on the circ*mstance.

Tier 3: Tier 3's are allowed up to two to three adept for each section. But, just like the others, if the person works hard enough or depending on the case, they may have one advance if they work hard enough. Tier 4: Tier 4 is allowed up to one adept for each skill section with the possibility of having two adepts in some cases.

Tier 5: Tier 5 is only allowed all beginners unless a staff member states otherwise when grading the application. Exceptions: Please note, like with everything, there are exceptions to the rules. So, with that in mind, admins or certain staff members admins appoint can sometimes give a 5 tier an advanced skill level depending on the case. So not EVERYTHING is set-in stone.

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GENERAL SKILL SHEET

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[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED (2)

General Character Skills

Code:
[b][center][u]General Skills[/u][/b][/center]
[list][*][b]Durability:[/b] Master/Advanced/Adept/Beginner
[*][b]General Speed:[/b] Master/Advanced/Adept/Beginner
[*][b]Strength:[/b] Master/Advanced/Adept/Beginner
[*][b]Martial Skill:[/b] Master/Advanced/Adept/Beginner
[/list]

Durability: Depending on your characters natural born level of durability they can possibly endure strikes from Kenpachi himself over a gradual period of time, or on the lower end of things it is very possible for a character to not last as long in a fight. The higher your Durability, the better off your character is enduring more damage naturally even without their spiritual powers.

DURABILITY SECTION

This section is more tricky than the others. Durability is a character natural capacity to take punishment and form resistance against injury in thread. However, you can still have a master durability level, but still be made vulnerable to piercing, stabbing and slashing. You'll want to note any specifics that it doesn't work against. As they still can be taken out in other methods depending on the character (poison, sealing etc)

Grand Master Durability: You've now become a legend of durability after reaching this height of durability in the PH Verse. Often times, these characters will be extremely resistant against most forms of conventional weaponry. So, that means that multiple levels of kiloton based carnage is often needed to injure these types of characters. They can endure entire tank rows of missiles, bullets and energy blast and take quite a bit to wear down. They even possess the capacity to withstand two city-wide blast back to back. And, to restate, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Master Durability: Reaching this level of durability means that you are close to becoming a legend of defense. Characters that possess master durability often have some form of diamond hard skin and can tolerate a high volume of damage to them. These can range from multiple missile strikes (not nuclear), city-wide destructive blast (they wouldn't come out unharmed, but they can ENDURE) and other similar feats. Combined with other factors such as pain endurance or willpower, and these characters become quite hard to put down without a bit of effort. So, once again, to re-state, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Elite Durability: This is a mid-point between master durability and advanced durability. At this point, the character who possess this level of durability will be able to endure a great deal of damage. If a blast which was able to destroy a town (not city) had dropped on them, then they would be able to endure it and keep the battle going potentially. So in terms of that comparsion, it will be hard to otherwise deal with these characters in combat.

Advanced Durability: This is where a lot of the enhanced supernatural durability comes in. Upon reaching Advanced Durability, a character is more than likely able to endure a few energy blast, possess some form of hardened skin and otherwise deal with numerous projectile attacks. Examples of this could include taking multiple stab wounds and still being able to keep up the fight, getting showered in bullets but not dying (albeit damaged) and other similar feats are possible. It is even possible for them to live through something like tank fire and still live. And, to re-state, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Adept Durability: Once a character reaches adept levels of durability, they'll be able to withstand a lot more. For instance, they could endure numerous projectile based attacks, multiple blunt force trauma and their body could naturally become attuned to the world around them to help endure supernatural attacks. Explosive attack such as energy blast can be withstood at this level to, but it isn't advised for these characters to be in the ground-zero section of the assault. These can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Beginner Durability: At this level, most characters can range from having their durability become extremely fragile to reaching the peak levels of human resistance at the higher end. This means that they can usually withstand numerous punches and a bit of abuse, but their still flimsy meat bags at this point. So, for example, a character could endure a force of wind slamming into the ground and get back up with some injury. However, if they were slammed into a solid surface like a brickwall, they'd probably be out of commission for a bit. These can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Untrained Durability: As far as untrained durability goes, you are more or less prone to getting hurt easily. The slightest punch can potentially leave you in a world of hurt becuase your body has no durability to it. So, to avoid getting damaged easily, it's recommended you at least beef yourself up to Beginner Durability as you are about as durable as the average out of shape human.

General Speed: This should be self-explanatory. General Speed will simply determine how fast your character is naturally. The higher your rank in this higher, the faster your character naturally is without the assistance of their spiritual based or super powers. The lower your rank, the slower your character is in general. This applies to their reaction time, how fast they can generate attacks, how quick they move and things of this nature. So be careful with this one.SPEED SECTION

Grand Master Speed: Reaching this level means that a character has more or less become a legend in speed. Even on the low end of the spectrum, the top-tier end of hyper sonic speeds are capable of being achieved for periods of time. While, on the higher end, brief periods of Omegasonic speed are possible. Hence, anywhere from Mach 4 speeds to Mach 4.5 are possible. However, like the previous list, you have to bare in mind that this will eat up a lot of energy and stamina from your character. So, their attack speeds, rate of healing and all other factors on their body having to deal with speed will more than likely see a major increase as opposed to their actual combat speed. Some may even get a mental buff in terms of how they perceive the world moving at such fast speeds.

Master Speed: At this point, you reach near the peak depths of speed in the PH verse. Upon reaching this level, most characters will be able to perform some form of Hypersonic speed. So, going from the low end of the spectrum to the high end, speeds at this level can range anywhere from Mach 2 to about Mach 3. Granted, this is where the body begins to become heavily taxed and it is advised characters attempt to transfer their speeds into different avenues at this point. Things such as their reaction time, attack speed and reflexes are more beneficial areas in the character that will become greatly heightened. Mach 3.5 to Mach 3.8 speeds, even in marathon or sprint form, should only be done in straight line burst or the character risks damages themselves. Some form of control is needed on this level or they will burn out.

Elite Speed: The elite speed level is near the edge of reaching masterhood. At this point, the characters will be able to have a level of speed which is comparable to Mach 1.5 at the low end, and upwards of mach 3 at the highest end. These factors depend on their stamina, durability, tier and so on. So it is recommended they stay in the low or mid range of this spectrum to keep themselves from tiring out too quickly.

Advanced Speed: Once at Advanced Speed, the character reaches a new level of momentum and can begin travelling at Supersonic. Going from the low end of the spectrum to the high end, speeds at this level can range anywhere from Mach 1 to Mach 1.3 at its highest. So it goes without saying characters at this range become somewhat hard to keep up with. These factors can be determined by tier, abilities and equipment as well. And, once again, depending on what they specialize in, they can maintain a LITTLE UNDER half of this speed at Mach 1.5, or they can do them in quick burst of Mach 1.8 BRIEFLY reaching these speeds for one post. Just keep in mind that they will get tired if this speed is constantly used. So it's better to use roughly 20-40% of their sum speed in combat to keep them from tiring out.

Adept Speed: At this level is where actual supernatural speed is had. In burst of speed, some characters are capable of moving at subsonic speeds. From the low to high end of these spectrum, the speeds in this skill level can range anywhere from 100MPH to 600MPH at the highest. These factors can be determined by their tier, abilities and perhaps other variables such as equipment. And depending on what they specialize in, their speed can be maintained or done in quick burst. For example, if your character decides to be a marathon-type runner, then the character could keep up a speed of 200-300MPH at a steady pace. Whereas, if they a sprinter or short-distance runner, they could potentially even reach speeds close to mach one before killing over.

Beginner Speed: When it comes to speed stats for personal characters, most beginner users are pone towards reaching a fair caliber of speeds. These can range anywhere from 100 to 130 miles per hour all. Supernatural and mystic beings naturally have a deposition to be on the higher end of the spectrum due to their racial traits more often than not. So someone like a demon or Shinigami may be more incline to even be slightly faster; such as having their peak speeds at 140 to 160 MPH.

Untrained Speed: If you have untrained speed, then you'll most likely be, at best, able to run upwards of 20-35MPH depending on your race, powers, abilities and other similar factors. You are more or less as slow as a snail compared to most other people on beginner or above and you'll want to heavily work to build that speed up so you can at least keep up the pace in battle.

Strength: Strength will determine how strong your character naturally is. If they are on the high-end of this chart, they may be able to destroy buildings, rip through steel like paper, lift insanely heavy things and other amazing acts of this nature. If you want an extreme example of this Strength, all you have to do is look at Radioactive or Kenpachi Zaraki. Natural Born Strength can help with getting the edge in on causing more damages to your opponent and being overall more powerful.

WORKING ON SKILL INFORMATION UPDATE

STRENGTH DESCRIPTION

Note: On all levels, even beginner, most of these people are subject to exhaustion. Just as a physical fighter would get tired within a fight, throwing their full strength around WILL make these characters exhausted after awhile.

Grand Master Strength: Grand Master strength is where unearthly strength is achieved and legends are made. Once a character is able to reach this height of strength, they'll be ble to lift nearly any man made objects, lift through entire mountains with focused effort and they'd even have the capacity to punch straight through asteroids themselves. On the high-end of the spectrum, there is the potential for stronger candidates of this section to destroy huge chunks of moons with their utmost strength being put into it. So this type of strength can damage entire cities, put small nations in danger and they turn into absolute menaces to society at this level. Henceforth, these characters are often rare due to the scope of power on this level of strength.

Master Strength: This is where champions are born. At this point, most characters will be able to lift entire battleships, whole buildings, trains and any massive structure one can think of. Of course, most of this is going to take some form of physical effort, but it is a testament to how far their strength can go on all levels. This includes every single race in the PH verse. On the high-end of the spectrum, it is even possible for them to cut through mountains with their fist. Though, this is often more easily done on the higher end of the 0 tier spectrum itself. So this is again also influenced somewhat by various factors with the characters tier, abilities and other equipment. Having said that, in combat, they can often outright fight entire armies with their fist, wipe out districts of a city with their strength and even produce earthquakes in the wake of their strength.

Elite Strength: This is the mid-way point before one becomes a master in strength. When you reach this level of strength you'll be able to destroy small towns with your raw strength, break through blockades of small to mid-sized military forces and otherwise pose a mass danger on the battlefield when you enter into a war circ*mstance. While you won't be able to wipe out large clusters of military forces like the masters, you are almost on your way there with this level of strength.

Advanced Strength: When it comes to advanced strength, most characters will see major boost at this point. Some of the feats they'll be able to achieve at this point will be moving tanks with effort, destroying numerous city blocks with a focused strike and even outright punching or lifting aircraft such as a Boeing 747. On the high end of the spectrum, it is possible for stronger members to outright maul their way through opponents by lifting small cargo ships and buildings. This goes for both supernatural, spiritual or any organic being depending on factors relating to abilities, tier and so on. So in realistic combat they could be considered quite dangerous due to the fact that their strength can break many types of things in the environment.

Adept Strength: This is where most characters will begin to see actually forms of super-strength. At this level most characters should be able of producing feats similar to lifting cars, throwing large boulders with ease or picking up good sized chunks out of the earth. On the higher end of the spectrum, it is possible for stronger members of this skill range to lift something as massive as a semi-truck if they absolutely push themselves. This goes for both supernatural and organic beings. Thus, in combat they'd most likely apply this ability by smashing walls through buildings, smashing up cars with a few good hits if they try and producing small carters in the ground with enough force.

Beginner Strength: Beginner strength can be comparable from levels ranging from an average human's level of strength all the way up to peak human condition. This means that this level has a start capacity of being able to lift less than 150lbs all the way to 1,500lbs for some of its strongest members. These factors can be varied based upon their tier, abilities and other enhancements or body-types. As, for example, a demon would more than likely be on the higher end of this spectrum as opposed to a human because of their natural vitality.

Untrained Strength: If you have untrained strength, then you are as frail as can be. You probably won't be lifting more than 35lbs at max and your body will not be able to pack a punch. This level can be akin to an out of shape human at best and it's recommended you train yourself to get to at least beginner strength if you are starting here.

Martial Skill: The Martial Skill is how good someone is in basic combat. This encompasses how good they are with unarmed and armed combat as a whole. It does not determine the strength or swiftness of strikes, only how well they are performed. MARTIAL SECTION

Grand Master: At this point, you are a legend of combat. It has become so infused into your character that some characters gain a sense of weapon intuition and can often learn most types of supernatural, natural, or what-have-you weapons just by grasping it and wielding it. Their bodies have muscle memory of how to do almost-uncountable numbers of techniques from punches to throws to kicks to many other types. At this point, their information of melee combat is almost second to none in most cases. So the same can be applied to most of their techniques and they can often even make a pair of chopsticks a dangerous weapon if push comes to shove.

Master: At this point, you are considered a household name when it comes to the martial arts usually. These are the people who have exceeded masters of schools. At this point, forming an entire school of martial arts is decently easy. Melee combat is second nature to a character. Weapons and body alike are weapons of equal lethality.

Elite: You are considered a master of the martial arts when you reach this level of Martial skill. Often times, you can create most techniques that come to mind for your styles. You are roughly at the skill of heads of various martial arts schools. Furthermore, your character will usually have some form of expert knowledge on most types of combat based weapons and can use this knowledge to create many tools. They'll also generally know how to fight with most types of weapons and their body, but their own specialized style(s) will be the strongest and most expansive.

Expert: At this point, you're able to create truly personalized techniques found from what you know of your body. These are stances that use your body's exact measurements to their fullest and the like. By this point, a type of weapon would almost be like a second hand for the user. Hand-to-hand is more natural and doesn't require much thought to perform.

Advanced: Your character pretty much knows what they are doing at this level. When your character is at Advanced, they can begin devising more complex techniques, styles, and so on. Some of them make sense, others cannot make sense; it depends on how much experience, knowledge and creativity your character has in their fighting style. Along with that, they generally have a knack for picking up all sorts of different styles.

Experienced: At this point, you have applicable knowledge of weapon and hand-to-hand skill. Self-defense against the average thug is easy. Your styles are beginning to take a personalized look as you begin to adapt what you've learned to your own body. It's still a new concept, so it isn't entirely personalized, but you're doing good so far.
Adept: At this point, you have an actual tangible amount of weapon and hand-to-hand skill. Your stances are more rigid and you can begin applying basic concepts to your fighting style. There is still a lot of room to grow, but characters are really starting to take to it.

Trained: At this point, basic stances are memorized and well-practiced. This is the level of someone who would be about a third through the "belt" progression of some martial arts. You know how to defend yourself against the average person.
Beginner: You can pick up a sword and make a passable fist. This describes this level of combat skill for the most part. Often times, you know little to nothing about performing in combat in the slightest. Most stances will be shoddy at best. You certainly can't craft much of anything at this level.

Untrained: You probably know what a fist is, as well as various basic weapons (knives, swords, bows, etc). You don't know how to properly use any of them, however.

[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED (2024)
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